GURPS Fallout: And All That Jazz

The Journey Begins (9-5-2275)

Half the fun is getting there

The party proceeded out from Abbott Field, en route to secure the water supply for Big Boss Capo. Not an hour out, they heard a crash and a rending of steel; the windmill at the school had fallen apart. The [[:Vault Boy]] decided to head back so he could heal the wounded and repair the damage. Jack Hammer and the Content Not Found: Savant learned a little bit about clothing. On the way the party had an encounter with radroaches, and managed to kill a radscorpion that had been stalking the roaches. Jack got a suit of radscorpion armor made for him, affording him additional protection as well as a trophy of his kill. The Savant scrounged up some of the materials she needed to make an antidote for radscorpion venom; she also learned that she had the knowledge necessary to make an antivenom. Content Not Found: Napolean, [[:John Adams]], and [[:Abe Smith]] learned more about each others’ capabilities; Abe found himself good with a shotgun, Napolean demonstrated that in addition to his prowess with a gun he was also an effective leader, and John Adams demonstrated his amazing facility with a gun. The party picked up their shells and headed out. The radio picked up an Enclave broadcast, which created some drama, and then the party discovered a Brotherhood of Steel scouting party. They were clearly looking for someone. The party, on advice of John and the others, chose to hide; the two parties passed each other without incident. There was some difficulty with finding a scouting point to discover the location of their destination; Jack and Napolean decided on a broken power transmission tower, and then decided on a location. When they got there, they discovered the school surrounded by a metal wall and guarded by a sniper and a lookout. After a display of sniping prowess (John Adams shot off the lookout’s hat), the party was permitted to send Abe as an emissary. The school swallowed him up, and that ended the session.

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